#pragma once
#include "Pose3D.h"
#include <Eigen/Eigen>
#include <vector>
#include "Observation.h"

using namespace std;

class PoseGrabber
{
public:
	vector<Eigen::MatrixX4d> transfromMatrix;
	vector<Pose3D> ground_truth;
	void getGroudTruth();
	vector<Pose3D>& getGroudTruthOffLine(const string GroudTruth_path);
	void get(const int index);
	void clear();
	PoseGrabber();
	~PoseGrabber();

};

